An endless row of panels that bends with how hard you throw it. The row's per-frame
travel drives a sin(v · π) displacement across a 64×64 mesh, so the panels
bow like a strip of film; the cursor drops into a small water simulation that ripples and
refracts the artwork; a click lifts one panel to fill the frame with its corners
lagging behind the centre. No WebGL2? The same row runs on DOM and CSS —
drag and expand keep working.