A stable-fluids solver on the GPU. Your pointer pushes velocity and dye into the
field; vorticity curls it, a pressure solve keeps it honest, and the dye drifts on
the flow it made.
Move the pointer · scroll for the other two presets
02 image-reveal — drag across the plate: the dye is the wipe between two layers
03 text-mask — the same sim, seen only inside the letters