A hero that behaves like weather. A generated plate is bent by a pointer-driven
fluid sim, two enormous cloud plates crawl across it on a hundred-second loop, and the
whole cloud layer lags behind the scroll. Three presets: hero-fog runs the
whole stack, drift keeps only the conveyors and costs almost nothing,
warp keeps only the fluid.
01 hero-fog — move across it: the smoke stirs and the plate bends
The weather arrives before you do.
Scroll · the clouds lag behind
Move to stir · the panel drives this one
keep scrolling — the cloud layer trails the section
02 drift — conveyors and parallax only; no simulation, no render loop