Fog fluid

A hero that behaves like weather. A generated plate is bent by a pointer-driven fluid sim, two enormous cloud plates crawl across it on a hundred-second loop, and the whole cloud layer lags behind the scroll. Three presets: hero-fog runs the whole stack, drift keeps only the conveyors and costs almost nothing, warp keeps only the fluid.

01 hero-fog — move across it: the smoke stirs and the plate bends

The weather arrives before you do.

Scroll · the clouds lag behind

Move to stir  ·  the panel drives this one
keep scrolling — the cloud layer trails the section
02 drift — conveyors and parallax only; no simulation, no render loop
Cheap enough for a long page
03 warp — fluid only: no clouds, no parallax
All of the distortion, none of the DOM